VOID CLIMBER
Technical art for FuturePerfect Studios' 2025 video game Void Climber — a roguelike platformer in which the player climbs to the top of a collapsing universe and must survive its hazardous, decaying environment. Designed the game's procedural level generators in Blender and Python, building systems that assemble levels from modular assets and reshuffle the skybox, background, and environment on every playthrough. The generators were built to support the game's four historical "epochs" — prehistory, antiquity, industrial, and contemporary — so that each run produces a distinct climb while holding to the art direction.