Mitchell Craft

Selected work

Production systems, platforms & visual craft

Current practice

AI, automation & creative tools

Agent workflows

Blender MCP automation, Claude Code workflows with validation and failure handling, daily AI reports, and AR effects tracking.

Generative systems

FLUX LoRA training on an RTX 3090, API-driven Seedance video, and co-founding Provenance: a multi-step model pipeline with a verification layer.

Interactive tools

A mobile-first 3D painting app in Three.js, alongside procedural Blender work and creative coding in p5.js and GLSL.

More work

Games, fashion, film & virtual production