Co-Owner INCworks Studio
MONCLER X SALEHE BEMBURY
As the Lead VFX Artist for Moncler x Salehe Bembury's Summer 2023 clothing line campaign, I spearheaded a talented team in the creation of intricate CG forest backgrounds. These were tailored for a commercial, 12 print advertisements, and 2 large-scale billboards.
Our design process was initiated with Speed Tree for the procedural generation of trees, Blender for animation and rendering. The project was then brought to fruition with tracking and VFX compositing in Nuke, ensuring a cohesive and visually compelling presentation.
Bring Me The Horizon
Worked with INCworks Studio to create a custom character and animation of Lil Uzi Vert, a perspective defying communion wafer consumption sequence and more for Bring Me the Horizon's AmEN!
Directed by Weston Allen.
Working with the team at INCworks Studio, I contributed to the production of VFX and 3D Environment designs for Elena Velez's 2023 fashion show titled "YR003 - HOW'S MY DRIVING?". The resulting video was showcased during New York Fashion Week and installed on eight screens within the space.
To produce the AI Imagery, we utilized a combination of Midjourney and Stable Diffusion. The resulting scenes and video footage were then meticulously composed in 3D Space using Blender.
As a Lead Unreal Artist at Elevate Pictures, I had the distinct pleasure of working on the cutting-edge virtual production for Ultraman Connection. I was responsible for the creation and implementation of visually stunning virtual sets using the advanced capabilities of Unreal Engine 5.
In my role, I tackled a range of key tasks, including asset modeling, texture mapping, assembly, lighting, animation, and post-production effects.
The virtual sets were designed with careful attention to detail and an eye towards creating a fully immersive experience. We utilized the latest technologies and techniques to create vivid, lifelike environments that were integral to the overall success of the production.
Character creation and shader effects for the video game 1000 Deaths by Pariah Interactive.
The character was modeled and rigged in Cinema 4D, and textured in Substance Painter. It was then made into a playable character in Unreal Engine 4 with shader effects and optimization done in C++ and HLSL.
Working as a Lead Unreal Artist, I contributed to the creation of Adventureverse, a dynamic and engaging web series produced by Elevate Pictures. My role on the project encompassed a range of vital tasks, including 3D design, modeling, animation, character design, and virtual production.
To bring this exciting project to life, we utilized a state-of-the-art virtual production pipeline, leveraging powerful tools such as Blender, Reallusion, and Unreal Engine. This allowed us to create a seamless and fully immersive experience that transported viewers into the heart of the Adventureverse.
As a professional animator, I have helped craft distinct visual aesthetics for numerous music videos. Using advanced animation tools like Unity, Unreal, Cinema 4D, Maya, Blender, After Effects, and Davinci Resolve, I create highly-detailed and unforgettable visuals that capture the mood and essence of each song.
One of the most thrilling aspects of my work in 3D animation and real-time tools is the potential to create powerful procedural tools that function as dynamic systems, capable of generating algorithmically driven animations while simultaneously streamlining the animation process. This allows for a highly efficient workflow, while also providing endless creative possibilities for pushing the boundaries of what is possible in animation. Here are some animations made with procedural tools that I have created as well as a Blender Plugin that I helped develop with INCworks Studio
In 2021, I completed my MFA in Digital Art from Tulane University, where I honed my skills in creating dynamic and ever-evolving generative artworks. Using Unreal Engine 4 as my primary platform, I leveraged both procedural and AI mechanisms to produce complex and visually stunning pieces that are constantly in flux.
In 2017, I served as a VR Video Technician for VArtisans, where I was responsible for editing and enhancing 16k VR footage of breathtaking landscapes captured from various parts of the world. The resulting content was then incorporated as skyboxes in Unity, providing a truly immersive experience for viewers. Today, these interactive works are showcased at a prominent mall in Dubai, showcasing the limitless possibilities of VR technology.